extends Node2D

export (PackedScene) var Ball

# Declare member variables here. Examples:
# var a = 2
# var b = "text"


# Called when the node enters the scene tree for the first time.
func _ready():
	pass # Replace with function body.

# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
	if Input.is_mouse_button_pressed(1):
		var new_ball = Ball.instance()
		new_ball.position = get_viewport().get_mouse_position()
		add_child(new_ball)
